Stonefang turned out to have an incredible amount of variety of environments for what on the surface looks like a straightforward world. The winding tunnels within can be quite the slog, so we wanted the payoff for each new discovery to be that much more satisfying. For this world, we spent a lot of time focused on creating the proper atmosphere for each space - the dusty heat of the mine's exterior, the choking fires of Flamelurker's temple, the murky depths of Armor Spider's lair, the magical glow of the crystal lizards' home...
Special thanks to MKR (Michael Kahn-Rose), with whom I spent a lot of time iterating on the lighting of these spaces, and to the Bluepoint environment team for making my job easy on the exterior lighting key.
https://www.artstation.com/mkahnrose
Art Direction:
https://www.artstation.com/madmanmark